﻿using System;
using UnityEngine;

// Token: 0x02000146 RID: 326
[AddComponentMenu("RVP/C#/Stunt/Stunt Manager", 0)]
[DisallowMultipleComponent]
public class StuntManager : MonoBehaviour
{
	// Token: 0x060005E6 RID: 1510 RVA: 0x0002F2B0 File Offset: 0x0002D4B0
	private void Start()
	{
		StuntManager.driftScoreRateStatic = this.driftScoreRate;
		StuntManager.driftConnectDelayStatic = this.driftConnectDelay;
		StuntManager.driftBoostAddStatic = this.driftBoostAdd;
		StuntManager.jumpScoreRateStatic = this.jumpScoreRate;
		StuntManager.jumpBoostAddStatic = this.jumpBoostAdd;
		StuntManager.stuntsStatic = this.stunts;
	}

	// Token: 0x040008C6 RID: 2246
	public float driftScoreRate;

	// Token: 0x040008C7 RID: 2247
	public static float driftScoreRateStatic;

	// Token: 0x040008C8 RID: 2248
	[Tooltip("Maximum time gap between connected drifts")]
	public float driftConnectDelay;

	// Token: 0x040008C9 RID: 2249
	public static float driftConnectDelayStatic;

	// Token: 0x040008CA RID: 2250
	public float driftBoostAdd;

	// Token: 0x040008CB RID: 2251
	public static float driftBoostAddStatic;

	// Token: 0x040008CC RID: 2252
	public float jumpScoreRate;

	// Token: 0x040008CD RID: 2253
	public static float jumpScoreRateStatic;

	// Token: 0x040008CE RID: 2254
	public float jumpBoostAdd;

	// Token: 0x040008CF RID: 2255
	public static float jumpBoostAddStatic;

	// Token: 0x040008D0 RID: 2256
	public Stunt[] stunts;

	// Token: 0x040008D1 RID: 2257
	public static Stunt[] stuntsStatic;
}
